Armed Services Vocational Aptitude Battery (ASVAB)
The Pentagon mines the personal data of our youth in their high schools.- Click the Photo to Go There
Project on Youth and Non-Military Opportunities (Project YANO)
Project YANO is a 501(c)(3) organization, founded in 1984, that provides a counter-balance to the marketing of militarism..- Click the Photo to Go There
The National Network Opposing the Militarization of Youth NNOMY at the 2017 VFP Education Not Militarization Convention in Chicago
Is the only national network that educates about the influence of militarism upon our youth and assists organizations struggling against this trend.

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Military Families Speak Out
is an organization of military families across the US and around the world who are opposed to the wars in Iraq and Afghanistan .- Click the Photo to Go There
Divest “Your Body” from the War Machine
CODEPINK, in partnership with an array of peace and disarmament groups, has launched a divestment campaign - Click the Photo to Go There
School Marksmanship Training programs put our youth at risk
for the potential promotion of school violence - Click the Photo to Go There
Suggested approaches for gaining access to schools and ideas for activities once inside - Click the Photo to Go There
This workshop focuses on what you can do to reach and educate students at the individual school level.

 

Militarization of our Schools

The Pentagon is taking over our poorer public schools.
This is the new reality for our disadvantaged youth.

 

 

What we can do

Corporate/conservative alliances threaten Democracy  .
Progressives have an important role to play.

 

Why does NNOMY matter?

Most are blind or indifferent to the problem.
A few strive to protect our democracy.

  

Before You Enlist (2018)

Straight talk from soldiers, veterans  and their family members tells what is missing  from the sales pitches presented by recruiters  and the military's marketing efforts.

 

Playing War: How the Military Uses Video Games

A new book unfolds how the “military-entertainment complex” entices soldiers to war and treats them when they return

 

Hamza Shaban -

According to popular discourse, video games are either the divine instrument of education’s future or the software of Satan himself, provoking young men to carry out all-too-real rampages. Much like discussions surrounding the Internet, debates on video games carry the vague, scattershot chatter that says too much about the medium (e.g. do video games cause violence?) without saying much at all about the particulars of games or gaming conventions (e.g. how can death be given more weight in first person shooters?).

As Atlantic contributor Ian Bogost argues in his book, How to Do Things with Video Games, we’ve assigned value to games as if they all contain the same logic and agenda. We assume, unfairly, that the entire medium of video games shares inherent properties more important and defining than all the different ways games are applied and played. The way out of this constrained conversation is to bore down into specifics, to tease out various technologies, and to un-generalize the medium. We get such an examination in War Play, Corey Mead’s important new study on the U.S. military’s official deployment of video games.

A professor of English at Baruch College CUNY, Mead has written a history, a book most interested in the machinations of military game development. But War Play, too, lays a solid foundation from which to launch more critical investigations—into soldier’s lives, into computerized combat, and into the most dynamic medium of our time. 

Meet the Sims … and Shoot Them

P.W. Singer -

The rise of militainment.

The country of Ghanzia is embroiled in a civil war. As a soldier in America’s Army, your job is to do everything from protect U.S. military convoys against AK-47-wielding attackers to sneak up on a mountain observatory where arms dealers are hiding out. It is a tough and dangerous tour of duty that requires dedication, focus, and a bit of luck. Fortunately, if you get hit by a bullet and bleed to death, you can reboot your computer and sign on under a new name.

America’s Army is a video game — a “tactical multiplayer first-person shooter” in gaming lingo — that was originally developed by the U.S. military to aid in its recruiting and training, but is now available for anyone to play. Among the most downloaded Internet games of all time, it is perhaps the best known of a vast array of video game-based military training programs and combat simulations whose scope and importance are rapidly changing not just the video-game marketplace, but also the way the U.S. military finds and trains its future warriors and even how the American public interfaces with the wars carried out in its name. For all the attention to the strategic debates of the post-9/11 era, a different sort of transformation has taken place over the last decade — largely escaping public scrutiny, at modest cost relative to the enormous sums spent elsewhere in the Pentagon budget, and with little planning but enormous consequences.

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The National Network Opposing
the Militarization of youth (NNOMY)

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The National Network Opposing the Militarization of Youth (NNOMY) is supported by individual contributions and a grant by the Craigslist Charitable Fund - 2018 Except where otherwise noted, content on this site is licensed under a Creative Commons Attribution 3.0 License. NNOMY websites are hosted by The Electric Embers Coop.

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