May 31, 2011
In the first decade of the twenty-first century, video games are an integral part of global media culture, rivaling Hollywood in revenue and influence. No longer confined to a subculture of adolescent males, video games today are played by adults around the world. At the same time, video games have become major sites of corporate exploitation and military recruitment.
In Games of Empire, Nick Dyer-Witheford and Greig de Peuter offer a radical political critique of such video games and virtual environments as Second Life, World of Warcraft, and Grand Theft Auto, analyzing them as the exemplary media of Empire, the twenty-first-century hypercapitalist complex theorized by Michael Hardt and Antonio Negri. The authors trace the ascent of virtual gaming, assess its impact on creators and players alike, and delineate the relationships between games and reality, body and avatar, screen and street.
Games of Empire forcefully connects video games to real-world concerns about globalization, militarism, and exploitation, from the horrors of African mines and Indian e-waste sites that underlie the entire industry, the role of labor in commercial game development, and the synergy between military simulation software and the battlefields of Iraq and Afghanistan exemplified by Full Spectrum Warrior to the substantial virtual economies surrounding World of Warcraft, the urban neoliberalism made playable in Grand Theft Auto, and the emergence of an alternative game culture through activist games and open-source game development.
Rejecting both moral panic and glib enthusiasm, Games of Empire demonstrates how virtual games crystallize the cultural, political, and economic forces of global capital, while also providing a means of resisting them. Source: Publisher














January 10, 2011 /
June 25-27, 2005 / Keven Zeese / 
The warning, given to me 25 years ago, came at the moment Pat Robertson and other radio and televangelists began speaking about a new political religion that would direct its efforts at taking control of all institutions, including mainstream denominations and the government. Its stated goal was to use the United States to create a global, Christian empire. It was hard, at the time, to take such fantastic rhetoric seriously, especially given the buffoonish quality of those who expounded it. But Adams warned us against the blindness caused by intellectual snobbery. The Nazis, he said, were not going to return with swastikas and brown shirts. Their ideological inheritors had found a mask for fascism in the pages of the Bible. - Chris Hedges (From his article: 


David Swanson is the author of the new book, Daybreak: Undoing the Imperial Presidency and Forming a More Perfect Union, by Seven Stories Press and of the introduction to The 35 Articles of Impeachment and the Case for Prosecuting George W. Bush by Dennis Kucinich. In addition to cofounding AfterDowningStreet.org, he is the Washington director of Democrats.com and sits on the boards of a number of progressive organizations in Washington, DC.
Jorge Mariscal is the grandson of Mexican immigrants and the son of a U.S. Marine who fought in World War II. He served in the U.S. Army in Vietnam and currently teaches at the University of California, San Diego.
Matt Guynn plays the dual role of program director and coordinator for congregational organizing for On Earth Peace, building peace and nonviolence leadership within the 1000+ congregations of the Church of the Brethren across the United States and Puerto Rico. He previously served a co-coordinator of training for Christian Peacemaker Teams, serving as an unarmed accompanier with political refugees in Chiapas, Mexico, and offering or supporting trainings in the US and Mexico.
Pat Elder was a co-founder of the 






