Articles

Playing War: How the Military Uses Video Games

A new book unfolds how the “military-entertainment complex” entices soldiers to war and treats them when they return

 

Hamza Shaban -

According to popular discourse, video games are either the divine instrument of education’s future or the software of Satan himself, provoking young men to carry out all-too-real rampages. Much like discussions surrounding the Internet, debates on video games carry the vague, scattershot chatter that says too much about the medium (e.g. do video games cause violence?) without saying much at all about the particulars of games or gaming conventions (e.g. how can death be given more weight in first person shooters?).

As Atlantic contributor Ian Bogost argues in his book, How to Do Things with Video Games, we’ve assigned value to games as if they all contain the same logic and agenda. We assume, unfairly, that the entire medium of video games shares inherent properties more important and defining than all the different ways games are applied and played. The way out of this constrained conversation is to bore down into specifics, to tease out various technologies, and to un-generalize the medium. We get such an examination in War Play, Corey Mead’s important new study on the U.S. military’s official deployment of video games.

A professor of English at Baruch College CUNY, Mead has written a history, a book most interested in the machinations of military game development. But War Play, too, lays a solid foundation from which to launch more critical investigations—into soldier’s lives, into computerized combat, and into the most dynamic medium of our time. 

Meet the Sims … and Shoot Them

P.W. Singer -

The rise of militainment.

The country of Ghanzia is embroiled in a civil war. As a soldier in America’s Army, your job is to do everything from protect U.S. military convoys against AK-47-wielding attackers to sneak up on a mountain observatory where arms dealers are hiding out. It is a tough and dangerous tour of duty that requires dedication, focus, and a bit of luck. Fortunately, if you get hit by a bullet and bleed to death, you can reboot your computer and sign on under a new name.

America’s Army is a video game — a “tactical multiplayer first-person shooter” in gaming lingo — that was originally developed by the U.S. military to aid in its recruiting and training, but is now available for anyone to play. Among the most downloaded Internet games of all time, it is perhaps the best known of a vast array of video game-based military training programs and combat simulations whose scope and importance are rapidly changing not just the video-game marketplace, but also the way the U.S. military finds and trains its future warriors and even how the American public interfaces with the wars carried out in its name. For all the attention to the strategic debates of the post-9/11 era, a different sort of transformation has taken place over the last decade — largely escaping public scrutiny, at modest cost relative to the enormous sums spent elsewhere in the Pentagon budget, and with little planning but enormous consequences.

Featured

Bringing Truth to the Youth: The Counter-Recruitment Movement, Then and Now

Emily Yates  | Originally published in Truthout - July 16, 2016

"Back when we started, recruiters were just blatantly lying to the kids," said Susan Quinlan, the co-founder and volunteer coordinator of the peace and justice group, Better Alternatives for Youth–Peace (BAY-Peace). For 12 years, she's been bringing teams of youth into Oakland, California, schools to inform students about deceptive military recruiting practices. In that time, she has seen the recruitment climate in schools change drastically -- and not necessarily for the better.

"It used to be that recruiters would make promises to the kids that were patently untrue, like offering benefits that wouldn't materialize, for example, so our job was to go in and say, 'No, that's not true,'" Quinlan said. Then over the years, as the wars grew increasingly unpopular and recruitment dropped, the military beefed up the benefits and incentives to more closely match its promises. Many student activists saw that as a victory, she said, and as a result, the work lost urgency.

"The recruiters are still being dishonest," she said, "but it's become less obvious. And they haven't gone away. Now, recruitment is back up where it was before we started, and we're losing our funding."

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